Graphics Projects
Graphics projects can be found here. Current projects include a simple ray tracer called Toytracer,
myGL which overwrites many openGL calls in c++, and an openGL animation/scene with interaction using mouse/WASD controlls.
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myGL is a c++ rewrite of about 10 openGL function calls, mainly matrix calls including transformations (rot, scale, trans), lookat, frustum, and perspective.
Results are pushed to openGL for rasterization part of pipeline.
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OpenGL animation implemented with myGL. Also implemented mouse/WASD movement controls to interact with the scene.
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